Zo ...
Like any Gen X nrrd worth my [collection of O'Reilly books/1.0 Palm Pilot/sheaf of InterNIC registrations going back to the first Clinton administration], I read Neal Stephenson's Snow Crash and William Gibson's Sprawl series and some of Dennis Danvers' books (Circuit of Heaven, End of Days and The Fourth World). And over the last decade, I began to think that maybe, the point to VR wouldn't be that we would forsake the meatworld for the consensual pixellated one. The point would be that we use our online personae and activity to mediate the offline world.
So what to make of these articles?
In "Is This Man Cheating on His Wife?" (WSJ, Aug 10, 07), Ric Hoogestraat is devoting hours to his Second Life career, social life and virtual marriage to the exclusion of his life in Arizona. In "Even in a Virtual World, 'Stuff' Matters" (NYT, Sep 9, 07), people are recreating the consumer culture you can find offline anywhere (one person's acquired 31,540 digital items in 18 months -- it's a tidy industry, as profiled in the WSJ's Sep 22, 06 " Now, Virtual Fashion").
And then there's Good magazine's Nov 07 feature, "Get a Life," which gloomily notes, "The paradox of a virtual world is that it adds human interaction to the online experience, while at the same time making sure you never have to actually interact with anyone. Now, instead of merely buying a book on a website, you can browse a virtual bookstore along side other virtual patrons, without ever leaving your home."
I am sure there's more to Second Life than these three articles encapsulate. But they point back to my larger question: will virtual reality ever succeed as an alternative to the physical, face-to-face worlds we all mediate on some level? Or can we already be said to be living in virtual reality in the way we use blogs, mailing lists and forums to extend our social lives, in the way we shop online for offline goods, in the way we look for reactions online to process events all over?
While I was up visiting my sister, she mentioned a neighbor of hers just got a divorce due to Second Life - her husband was spending lots of time on there, of dubious import.
His entire income, by the way, is now generated from Second Life.
Posted by: Siobhan | 2007.10.16 at 14:51
Virtual reality is a continuum, ranging from fully-immersive (at least by current tech standards) MMORPGs and Second Life to simple augmentations of physical reality like homepages and Facebook accounts. Somewhere in the middle are sites like Cyworld, Gaia Online, and other services that mix MySpace-ish social networking with 2L-ish avatars.
I think virtual reality is as much about the opportunity for identity play as it is about replacing or augmenting physical reality; it's not so much about *where* you are as it is about *who* you are.
Posted by: joshlee | 2007.10.16 at 19:46
While I admit that debating the definition of infidelity in cases like this is an interesting exercise, I can't help but think that it is somewhat irrelevant. The problem seems to be more the neglect of Ric Hoogestraat's real-world wife rather than his "marriage" in Second Life. I'm not sure that Mrs. Hoogestraat would feel any better about their relationship if he were spending endless hours playing online poker.
Oh, and it would be a cold day in hell that I would be bringing sandwiches to a husband parked in front of the computer all day, everyday, regardless of whether he was playing poker or Second Life.
Posted by: Vicki | 2007.10.17 at 06:12
Josh, that's a really valuable distinction. Do you think we'll be looking at culture clashes based on people's degrees of online/offline self-definition?
Posted by: Lisa S. | 2007.10.17 at 09:12
I'd say we're already pretty clashy: Ric thinks he can be two distinct people, one online, one offline. Sue only sees one person. Who knows what Janet sees? And that sidebar diagram attached to the article is all, "yeah, we don't know either."
Personally, I think things are going to move more towards a model where we use online spaces as extensions of the real world, rather than as an alternative to it. (in other words, someone's going to call Ric on his bigamous B.S.) But that may just be online Josh's opinion. Real-life Josh doesn't think too much about these sorts of things, and is more concerned with why he hasn't been able to find a decent burrito since he moved to San Francisco.
Posted by: joshlee | 2007.10.18 at 00:47
Josh -- SERIOUSLY? San Francisco is allegedly the burrito capital of the Pacific coast. Check out this crazy wikipedia entry.
I am no burrito maven, as I do not care for beans, but everyone around me seems to be. I work on South Park, and the lines are out the door at the local burrito vendor there.
*
To get back to the non-beany discussion ...
I think things are going to move more towards a model where we use online spaces as extensions of the real world, rather than as an alternative to it.
I think you're right. What I find interesting from an anecdotal perspective: people in my generation seemed more prone to perpetuate strong online-only personae or identity play, and they made a distinction between online and offline selves in a way that the teenagers I know do not. The teens I worked with this summer treat MySpace, AIM and Facebook like facets of their real-world social life.
In a way, it seems more "honest" -- after all, I remember a lot of online diarists being "outed" as basically writing fiction -- but I do wonder how the integration affects identity play.
Posted by: Lisa S. | 2007.10.18 at 09:32
The library world, especially special libraries, has been having a big push towards populating Second Life. I just don't get it--are you going to take a break from sexing it up with your avatar to look up stock prices or bop over to the drugstore to buy tampons, breaking the fantasy to engage in the drudgery of your first life? At least the Sims just lets you breeze past the workday and gives you credit for it without, you know, working.
True confession: I was involved with a LARPer and did some myself, and having relationships and identity/personas centering in fantasy like that is not healthy in many ways.
Posted by: Kerry | 2007.10.21 at 19:33
The teens I worked with this summer treat MySpace, AIM and Facebook like facets of their real-world social life.
This makes me feel young, Lisa, because I'm 37, and I've always been myself on-line (for better or for worse, I suppose). The first time I got involved with an on-line community was right after Firefly got canceled, and I was kind of expecting a lot of weird fantasy personas, but I was pleasantly suprised to find that people were generally pretty honest about who they were. As a result it wasn't this "virtual community," it was a real community, and people developed friendships, met IRL, and in at least one case, got married. When someone died unexpectedly, the grief and shock was exactly what it would have been in a non-virtual community, and people flew out to the funeral.
Personally, I think things are going to move more towards a model where we use online spaces as extensions of the real world, rather than as an alternative to it.
I think you're probably right, Josh--I think that the majority of people aren't as interested in creating fake relationships as they are in creating and strengthening real ones (and I'm sorry, if I'd been married less than a year and the guy had completely retreated like Hoogestraat has, I'd take that as a strong sign that the marriage was a mistake). I think that the whole alternate-world Web life is going to be more of a niche thing, just like RPGs are.
Posted by: Polly | 2007.10.22 at 10:40
One more note on real vs. fictional identities:
-- Microsoft to Pay $240 Million for Stake in Facebook, NYT, 24 Oct 2007
Posted by: joshlee | 2007.10.24 at 14:18